Articles, Blog

Transport Fever 2 – Development Highlights: World Editing

November 9, 2019


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100 Comments

  • Reply Mystical Socrates May 27, 2019 at 8:12 am

    looks amazing!

  • Reply Péter Csurgó May 27, 2019 at 10:29 am

    This looks good so far!

  • Reply F. Fehse May 27, 2019 at 12:23 pm

    Please add seasons and weather!
    Bitte Jahreszeiten und Wetter hinzufügen! ❤

  • Reply gtafan1234561 May 27, 2019 at 1:37 pm

    A task that moved up on my To do list…'Need to upgrade my PC/get a new one' and before Q4
    Will get a ray-tracing GPU. Those landscapes may look stunning with that.
    Developers can you add laying double tracks (2 way) as standard menu option. Also modify the flighpaths taken by airplanes as they are too long.

  • Reply Jaris S. May 27, 2019 at 3:03 pm

    I liked the first Transport Fever, I crashed into it by accident and enjoyed it very much. It was pretty detailed game and the graphics didnt bother me so much… As i see the second game… oh boi, i believe you guys will make it even better. Also I have a question, do you plan on releasing early access?

  • Reply Malik Obama May 27, 2019 at 8:23 pm

    OMG OMG OMG! Please make a feature to give players the ability to generate massive cities with like 100k Habitants! Kind of like cities skylines but since there is no time pregression in that game, you can't have make like a really old town/city made and progressed in the 90s. Also, make a feature where you can completely stop time from moving, so we would always be like stuck in the 1900s, that would be really awesome!

  • Reply Johan Thunberg May 27, 2019 at 9:32 pm

    It looks great and great new features, but multiplayer is my only wish for this game! I don't mind spending a fortune on this game if it gets multiplayer.

  • Reply lychenus cherish May 28, 2019 at 8:11 am

    german game makers. serious, and great.

    thank god its german game makers but not police

  • Reply BongoPlanes May 28, 2019 at 9:47 am

    This sounds like an amazing game. I doubt it will happen but being able to play it on MAC would be fantastic.

  • Reply Addison Deweese May 28, 2019 at 10:41 am

    I love it so far, but i still really hope for ai competition eventually

  • Reply techstepman May 28, 2019 at 4:32 pm

    looks like city skylines with mods!

  • Reply Albert Pietrosanu May 28, 2019 at 6:31 pm

    First of all, I would like to congratulate you for this new beginning. Now I would like to express my opinions and advice. First, it's about evolution not just a nice look.

    1 The most boring part of this game is the lack of interaction or competition. I understand the game can not be designed for multiplayer, but if there were more companies competing at the same time would be a big plus. The player against the computer. The economic side could be greatly improved by introducing shares into a company. From the start, the company will not just be yours and everything will have a dynamic role. Throughout the game, if you manage to make money, you can buy a company without investors.

    2 If the weather were the variable, adding seasons during the year would be extraordinary. All this could influence economy and maintenance.

    3 A maximum or minimum vehicle speed control could introduce the moment the vehicle is broken. Then comes the moment the player can choose between reliability or profit-making.

    4 Traffic control could cause accidents, lack of barriers or poor traffic light. Another plus that would bring a new dynamic to the game.

    5 Ticket prices could be set according to classes and transport mode- air, land, sea.

    6 The big problem of trains needs to be resolved! No fliping again!. Diesel locomotives should give back – reverse, not instant flip. This influences the cost and power of a locomotive – when it pulls or pushes. This influences the cost and power of a locomotive – when it pulls or pushes.

    7 Airplanes should be integrated with the freight side.

    9 In Transport fever 2 you have a big mistake, which I will not say here to not spoil the joy of the game.I will forward it to the producer by email.

    Good parts now: -the dynamics of the modes is wonderful, the fact that you have optimized load and run when the industry is developed and the game is running hard, the multitude of transports is praised.

    That being said, I hope you take into account what I have written, maybe it will inspire you.

  • Reply Ghrathryn Cal'drith May 28, 2019 at 7:52 pm

    Some things I'm interested in from playing TF1:

    1) You've mentioned 'climates' for the maps, does that mean we've got more regions for the transport skins/models? China, Japan, Australia, Africa, S. America, etc
    1a) How granular would those regions be? In TF1 we get Europe or USA as standard, would we be able to go into say German, French, British or East Coast vs West Coast and the like?

    2) How much do we interact with industries and how much do they interact with us? For example can we force upgrade or purchase specific industries or the like ala RRT3? Can we have industry in towns?

    3) What resources and industries do we have in game? I know in TF1 we had 7 things at the end for towns (passengers, fuel, materials, goods, tools, food and machinery – I think), plus the resouces to make them, but how does 2 work?

    4) Are stations and stops going to be editable beyond the platform upgrades? For instance do we get anything to increase storage or encourage things to be moved to them?
    4a) Are adjustable catchments going to be a possible thing? For example if we want to make intra-city routes as well as inter-city can we make it so the stops aren't trying to claim from one another where we don't want the overlap?

    5) Is maintenance beyond 'this vehicle lasts x years' going to be a thing?

    6) How flexible is the path laying for road/rail and are there any prefabs for things like junctions and bridges?

  • Reply Steve Spam May 28, 2019 at 8:42 pm

    Giant maps please

  • Reply Keizer Van Enerc May 28, 2019 at 10:18 pm

    Looking amazing so far. The landscape is beautiful and detailed. Most impressed with the way the water looks, and the great deversity in terrain colours.

    I am very much looking forward to playing around with the map generator.

    But as someone who mostly likes real-world heightmaps to play for the game (i am General of Rome, maker of the many "Map Pack" mods on steam), i would like to ask if it is possible to eddit existing real world heightmaps (for example from terrain.party) in the ingame maps generator/editor?

  • Reply Clive Five May 29, 2019 at 2:13 am

    open beta please

  • Reply Clive Five May 29, 2019 at 2:17 am

    Ich freue mich über jedes Video wie ein Kind zu Weihnachten. Mehr! ich auch

  • Reply BudKnight May 29, 2019 at 2:50 am

    I really hope it’s much easier to make freight lines in this one

  • Reply John Doe May 29, 2019 at 9:02 am

    yeah looks nice … but more important will the game now have full scale (100%) multithreading support? especially for the simulation & pathfinding process ?

  • Reply cursant May 29, 2019 at 10:24 am

    workshop? coop? multiplayer? russian subway?

  • Reply Philicious May 29, 2019 at 2:25 pm

    Sieht total geil aus, wird fix gekauft!

  • Reply MaximusNerd May 30, 2019 at 7:13 pm

    Absolutely loved the first Transport Fever. Really enjoyed streaming it for hours on end and I can't wait to do the same with Transport Fever 2!
    I do have one suggestion though… Could we go back to having no background music for these developer video blogs? Thanks! Can't wait

  • Reply Jivan Moulandi May 30, 2019 at 8:02 pm

    can't wait to buy it

  • Reply Павел Резников June 1, 2019 at 6:40 am

    I will buy the game only if the size of the maps will be twice as large as in TF, otherwise aviation will not be needed again.

  • Reply Spaß Trompete June 1, 2019 at 1:36 pm

    So one of the main keys what would convince to put money in early or even buying it is

    One way roads
    Traffic lights
    Single track tram
    Tram only tracks
    Bus guideway ( if a volunteer can do it you can do it too )
    Canals ( potentially with locks )

    The first 4 are needed and if they not in game I might give it a pass as this was requested since game one !!!!

    The others would be a good future

  • Reply T MAN June 1, 2019 at 8:13 pm

    Please add a horn signal so the horn on the train will blow at the location of the signal, would be great for road crossings and tunnels etc. Please add it. Great game will pay for it now….

  • Reply Pvemaster2 June 1, 2019 at 9:25 pm

    Looking great! I'm very excited! still playing the original a lot 😀

  • Reply 원동 June 2, 2019 at 6:00 am

    WHEN WHEN WHEN … OH GOD WHEEEEEEEN!!!!

  • Reply FlokerDE June 2, 2019 at 1:17 pm

    Sounds almost perfect. The only thing i wish for is a way of creating some sort of schedules.

  • Reply Royal Coyote June 2, 2019 at 7:04 pm

    I think ticket prices changes and stuff like that should be implemented

  • Reply Budimon June 2, 2019 at 10:33 pm

    Hope there'll still be experimental map sizes

  • Reply Jehn sehymere June 2, 2019 at 10:57 pm

    I didn't even know that this was coming out this year, but now I want it more than I want Halo for PC… and that's very high praise.

  • Reply Key in a Van June 3, 2019 at 8:33 am

    I like how when you turn on the subtitles…XD

  • Reply Fabian Kugler June 3, 2019 at 8:13 pm

    Ich freue mich schon extrem auf Transport Fever 2! Danke Urban Games!

  • Reply suisseligue June 4, 2019 at 11:24 pm

    so there will be day/night or not? :0

  • Reply Kjell Droz June 5, 2019 at 3:39 pm

    What is the trick behind different moods? Sky and cloud textures and light colours? Can this be dynamic? So if not a complete day and night cycle with light sources in every building, then at least a sun that moves from east to west with changing light colour from dawn over noon till afterglow…

  • Reply Rob Blake June 5, 2019 at 4:27 pm

    Not sure if this is a feature now but we need better road management, eg one way roads, roundabouts etc.

  • Reply Neililith June 5, 2019 at 7:26 pm

    So exciting, I honestly can't wait <3 Best of luck with your work, you have a huge support from Ljubljana!

  • Reply trains123 456 June 7, 2019 at 5:22 am

    i can't wait for it to come out it looks like you put your hart and soul in this cep up the good work

  • Reply Revy 106 June 8, 2019 at 9:51 am

    awesome!!, just make sure night and day cycle are in 😉

  • Reply SaberThePrince June 8, 2019 at 11:00 am

    WHERE'S THE NEXT EPISODE? IT'S BEEN MORE THAN 3 WEEKS

  • Reply GaJu June 8, 2019 at 1:02 pm

    You guys are fucking amazing!

  • Reply Rockfarmer June 9, 2019 at 12:33 pm

    This game is one I am truly excited about. The one thing I would really love to see is slightly more flexible track/road laying. I really want to build long, sweeping, harmonious tracks in the terrain, and the current system in TF1 sometimes creates small "kinks" because you didnt get the angle exactly right when you placed the track. The "terrain returns to original state" you presented here is good, but a complete track planner with a spline system that you can manipulate before you build the track would would increase enjoyment and quality in the game.

  • Reply TheStratfish June 9, 2019 at 1:24 pm

    Ya'll have an amazing design philosophy and it's amazing how dedicated your team is to delivering the best game you can. I'm so excited for TpF2 despite my apprehension to emotionally invest in a game before i can get my hands on it.

  • Reply Mervin Kalaimani June 12, 2019 at 9:57 am

    When will we get the next episode?????

  • Reply matejB13 June 12, 2019 at 5:04 pm

    shut up and take my money!

  • Reply Lobstarooo June 12, 2019 at 6:19 pm

    These are LITERALLY the things people have been wanting in this game. Urban Games confirmed best studio bois. Excellent stuff guys.

  • Reply FriesingCold _ June 12, 2019 at 8:07 pm

    Could there be more optimization, the game currently looks pretty demanding right now.

  • Reply Gordon Pilcher June 13, 2019 at 3:21 am

    Who is Good Shepherd?

  • Reply Chris Gascoigne June 13, 2019 at 7:32 am

    VERY happy to see this feature finally coming to TF, its the feature I wished for in both the previous games. I've never been in to pre-made or random gen maps, I prefer to craft something unique of my own.

  • Reply Rastian June 13, 2019 at 11:07 am

    Finally a game developer that cares about what gamers want to see… Just in 4 minutes you have shown me that everything that have been said about what could improve TF1 was listened, and taken to make a better game!

  • Reply Jeff The Foxx June 13, 2019 at 4:48 pm

    Would honestly love if this game would eventually become available on xbox

  • Reply Ssmithj3 June 14, 2019 at 5:22 am

    Cities skylines is really gonna have to up their game, now they are getting competition like this and tropico 6

  • Reply MinRobCop June 14, 2019 at 6:48 am

    I have made a discord with transport Fever talk

    Feel free to join

    Link: https://discord.gg/qApnYuF

  • Reply Moutton Noir June 14, 2019 at 9:12 am

    If I could combine the best aspects of this game with those of Cities Skylines I would be in heaven!

  • Reply FoxdenRacing June 14, 2019 at 3:08 pm

    This is a dream come true! I can't begin to count the number of hours I've spent generating maps in search of a seed that looked fun to play on…

  • Reply CreativePixels95 June 14, 2019 at 5:45 pm

    This looks sooooo awesome already! I'm really hoping the game will be optimized for multi-threaded CPUs though

  • Reply TheCriminalViolin June 14, 2019 at 8:23 pm

    I have a question about this – Can a player edit the overall town size? Because towns are so small in the current edition of Transport Fever, which is always something that has bugged me a bit.

  • Reply Hallebumba June 15, 2019 at 8:27 am

    Looks awesome! Are there different climate zones in one map? How large will the largest be?

  • Reply Cheese June 15, 2019 at 10:58 am

    Day/night cycle

  • Reply MisterRueberCraft June 15, 2019 at 12:45 pm

    Deusch?

  • Reply Thom K June 15, 2019 at 12:48 pm

    Omg yes to all these terrain editing features!!

  • Reply Smoky Jackson June 15, 2019 at 10:28 pm

    würde mich echt über einen Tag/Nacht Zyklus freuen… diese "moods" überzeugen mich leider nicht. ich finde das diese dann das late game "eintönig" machen, und dadurch enorm der spielspaß, meiner meinung nach, leidet. ich weiß ja nicht ob es technisch überhaupt machbar ist, selbst wenn Ihr das als "DLC" raushaut, wäre das ein kompromiss. Aber ohne Tag/Nacht Zyklus würde ich nicht auf den "Hypetrain" aufsteigen.
    dennoch trotzdem bin ich "gehyped" (warte aber noch auf meinen zug ;). ich danke euch für eure mühe,liebe und zeit die Ihr in dieses Projekt reinsteckt!

  • Reply Дмитрий Дербенёв June 16, 2019 at 9:00 am

    Очень жду игру, готов уже брать предзаказ )

  • Reply Ossie Dunstan June 16, 2019 at 1:13 pm

    Hope your game engine in TF2 actually uses all available hardware, instead o 400-800 mgs of ram when theirs 64 gig available,.

    I GOT SICKED IN TO YOUR PREVIOUS RELEASES ,SOME OF THE WORST GAMING CODE I HAVE SEEN AND I HAVE BEEN AROUND SINCE SPACE INVADERS.

    I loved transport fever but it is useless at using all the hardware available so i cannot play it because it only uses my 8 core processor, 400- 800 mgs not gig of mobo ram and did not utilize my radeon graphics cards or their combined 16 gig of HDDR5 ram.

    I also reported this to development team and was told to go fuck my self after sending in a screenshot of the resources being used in transport fever .

  • Reply Matheus Siqueira June 16, 2019 at 1:34 pm

    SHUT UP AND TAKE MY MONEY!!!

  • Reply specialpaul June 17, 2019 at 4:44 pm

    Nice – a great future would be to load GIS datas in this game mhh or high-mountains so around 8000m

  • Reply knollenpampenspachtler June 18, 2019 at 2:58 pm

    Tom, man merkt das du da ein gewissen Einfluss genommen hast. Das Ergebnis ist wirklich gut. 🙂

  • Reply Groaznic June 18, 2019 at 5:41 pm

    This looks unbelievable. Can't wait.

  • Reply Rubik June 18, 2019 at 10:11 pm

    would be great to have unlimited maps or at least 1000km

  • Reply 박큥닠 June 22, 2019 at 12:15 am

    Day and night cycle? Will we have it? 🤷🏻‍♂️👀

  • Reply Admiral Fox June 22, 2019 at 10:04 am

    THIS IS CRAZY!

  • Reply Georg June 23, 2019 at 12:20 am

    I am hyped for TF2
    I hope you also add tourism, outside connections, local issues and politics and maps with different climate zones.
    On US maps for example currently you have to chose between a green wild west or a desert east coast.

    Some additions I would like are, that one can zoom out further, and that the time passage is more realistic. Currently I am relying on the time progression 4x slower mod.

  • Reply utar88utar June 23, 2019 at 5:31 pm

    tracks priorities! we need to be able to set tracks priorities.this line is a MAIN line. this is one is a secondary, etc.

  • Reply CrispyPhoenix June 23, 2019 at 10:09 pm

    Will there be a day and night cycle? It would be cool to see my train’s headlights through the dark

  • Reply Elijah Gooden June 24, 2019 at 11:46 pm

    Still bet theres no multiplayer

  • Reply NAME NAME NAME June 25, 2019 at 5:46 pm

    It looks amazing. Just awesome. The only thing I can currently think of that hasn't been shown is rain and night.

  • Reply tomtalk24 June 26, 2019 at 1:38 am

    Ive missed your voice Tom!

  • Reply Game Over June 26, 2019 at 8:46 am

    So eager, looks amazing

  • Reply Davide Esposito June 26, 2019 at 8:57 am

    AWESOME GAME, hurry up finishing it please!

  • Reply TheScreenCaptain June 28, 2019 at 6:49 pm

    Love it!

  • Reply RatorLP June 29, 2019 at 2:02 am

    Genau daran erkennt man Developer die aus den Wünschen der Community lernen. Danke danke, immer weiter so!

  • Reply rechel 44 July 2, 2019 at 11:43 am

    wait what? placing and removing towns.
    alter ich dreh durch

  • Reply mawalt_52 July 2, 2019 at 2:55 pm

    Wo kann ich in Aktien investieren?

  • Reply Sinan Biyikli July 6, 2019 at 12:33 pm

    YEEEEEESSSSSS adding water 🙂

  • Reply SyltZockt July 6, 2019 at 2:32 pm

    When did the Game Release?

  • Reply Starby Ray July 8, 2019 at 11:20 pm

    This tool will will be fantastic! I have always wished Transport Fever had this….

  • Reply oguzhan ugur July 11, 2019 at 12:45 am

    multiplayer?

  • Reply Mervin Kalaimani July 12, 2019 at 5:07 pm

    come on guys. its 12th. post the 3rd Dev highlights already!!!

  • Reply Lodewijk Vrije July 14, 2019 at 7:02 am

    most people play transport fever to create something beautiful, treat it like a digital model train set, i do too now after growing to enjoy the game (mostly due to mods, so, so many mods). but i initially bought the game because i am a fan of the old school transport Management games like transport tycoon and transport giant.

    in the end transport fever 1 never really lived up to that, in my opinion it misses quite a few things to be a real transport tycoon type game, and that really is a shame to me.

    random events for instance, like fluctuating prices, or price hikes or drops during certain periods on the time line (like the depression of the 30's or major wars causing an increase in oil prices) then there is no AI competition even though the slogan of the first game was "become the biggest transport business around" well if you place down 1 bus line you are already the biggest transport company around, because you are the ONLY transport company around…

    and lets not mention the very few amount of cargoes we got, transport giant had around 50 if you also got the Australia expansion. we got 18 in transport fever 1. the fact the cities just grow, by just transporting passengers between them. in transport giant you had to deliver certain items before the towns would expand (i believe it was tools/construction materials/steel) and only after receiving those items, buildings would grow and new constructions would begin. the needs also changed trough the times, like in the early years of the 1850 to about the 1940's towns would need allot of planks and wooden boards, after 1940 they would require more steel and concrete stuff.

    i grew to enjoy the game because its basically a digital scale model train track, yet ive never stopped wishing it was a bit more then that.

    all of that being said, Transport Fever 2 looks amazing, and ill definitely buy it regardless if it improves on the business management side of the game, because i enjoy toying around with model trains just as much as the next guy.

  • Reply Lodewijk Vrije July 14, 2019 at 7:11 am

    oh a small question, it awesome we will be able to edit water, and create ponds and lakes. but will waterfalls be a thing? because when i think of a cool looking railroad, it has to be one that passes underneath a waterfall at some point in its journey.

  • Reply XEØN 18 July 22, 2019 at 3:21 pm

    Solche developer machen einfach den unterschied zu anderen Games sie nehem das feedback an und sagen nich einfach ,, du spielt das spiel falsch ,, oder sowas in der art das macht mich richtig glücklich.

  • Reply Cameron Brown August 7, 2019 at 9:11 am

    Looks amazing! I hope you got Admiral James T. for the soundtrack again 🙂

  • Reply Daniel Clarke August 9, 2019 at 10:38 am

    They are the best game devs ever keep up the good work

  • Reply IstasPumaNevada August 13, 2019 at 2:11 am

    This is looking great!

  • Reply Memento Mouuuri September 8, 2019 at 9:13 am

    Will it be possible to remove water from a ditch or are underneath the sealevel? (If you want to make an underpassing for example)…

  • Reply Pražská vinárenská September 9, 2019 at 8:49 pm

    Amazing!

  • Reply Paul Groulx September 20, 2019 at 5:24 pm

    Can't wait for Q4 2019… oh wait!?

  • Reply Carson Schmidt November 4, 2019 at 4:03 am

    <3

  • Reply Odee Dillon November 6, 2019 at 2:34 pm

    Cities Skylines on steroids!

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